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Course Catalog
Section D · Laboratory Science UC Honors · +1.0 GPA

Game Design in Unity with Virtual Reality

UC A-G approved Game Design in Unity with Virtual Reality course delivered fully online through immersive VR and AI-enhanced instruction.

1 Year Online · Remote / Hybrid / In-Person Engineering Grades 9, 10, 11, 12 10 credits

Section DUC A‑G Requirement

Laboratory Science2 years required (3 recommended)

Must include at least two of the three foundational sciences: Biology, Chemistry, and Physics. Each course must have a meaningful lab component. Integrated or interdisciplinary sciences may qualify.

UC Honors Designation

AP Science scores of 3–5 earn 1 extra weighted GPA point and can satisfy university lab science requirements.

Why This Matters for College Admission

Laboratory science demonstrates hands-on analytical skills. Most STEM programs at UC require 3+ years. VR-based lab simulations meet UC lab requirements.

What You'll Learn

Apply the engineering design process to identify problems and prototype solutions

Use CAD tools, simulations, and prototyping techniques

Understand materials science, structural mechanics, and systems thinking

Code hardware interfaces and program embedded systems

Collaborate on team engineering challenges modeled on real industry projects

Build a technical project portfolio demonstrating engineering competency

Course Structure

Semester 1, Unit 1Weeks 1–5

Foundations

  • Core vocabulary and concepts
  • Foundational skills
  • Context-setting activities
Semester 1, Unit 2Weeks 6–12

Core Skills

  • Skill-building exercises
  • Primary assessments
  • Collaborative projects
Semester 2, Unit 1Weeks 13–18

Advanced Concepts

  • Deeper conceptual application
  • Research and analysis
  • Peer-review activities
Semester 2, Unit 2Weeks 19–24

Synthesis & Mastery

  • Cross-unit integration
  • Final capstone project
  • Portfolio submission

Curated syllabus · 7 units · 66 videos

Game Design in Unity with Virtual Reality: study order

D · Science (Engineering, Honors)· Year-long honors lab · 2025–26Reference

Seven units building from Unity Editor + C# foundations through full VR publication. Spine: Brackeys + Code Monkey for Unity, Justin P Barnett + Valem for XR Interaction Toolkit and VR-specific UX.

Khan Academy

Also see(1 more pick)

Khan Academy
Readable Code | Computer Programming | Khan Academy

Khan Academy Computing

Specialist

Also see(3 more picks)

Practice on Khan Academy

Khan Academy

Also see(1 more pick)

Khan Academy
Understanding Vector Spaces

Professor Dave Explains

Specialist

Also see(3 more picks)

Free-Response / Exam

Also see(1 more pick)

Free-Response / Exam
Unity3D | Tutorial | Raycast/Boxcast/Spherecast

That Project

Practice on Khan Academy

Curated for Game Design in Unity with Virtual Reality. Videos open in YouTube's privacy-enhanced (nocookie) embed; cookies are blocked until you click.

Prerequisites & Requirements

Open to qualifying students in grades 9, 10, 11, 12; no prerequisites required

All students complete a placement conversation with our admissions team before enrollment is confirmed. Questions? Contact admissions.

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